"use strict";
cc._RF.push(module, '29ec9ieSK5B9ZSHnpBV1h5j', 'UIRank');
// script/ui/UIRank.ts

"use strict";
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            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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        extendStatics(d, b);
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    };
})();
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};
Object.defineProperty(exports, "__esModule", { value: true });
var Constants_1 = require("../libs/Constants");
var GameData_1 = require("../libs/GameData");
var HelperMgr_1 = require("../libs/HelperMgr");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var UIRank = /** @class */ (function (_super) {
    __extends(UIRank, _super);
    function UIRank() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.item = null;
        _this.rankContent = null;
        _this.myRank = null;
        _this.btnLocal = null;
        _this.btnWorld = null;
        _this.isLocal = true;
        _this.curdata = new Array;
        return _this;
    }
    UIRank.prototype.onLoad = function () { };
    UIRank.prototype.start = function () {
        this.refreshUI();
        this.refreshList();
        this.refreshMyRank();
    };
    UIRank.prototype.refreshUI = function () {
        if (cc.director.getScene().name == "game" && !GameData_1.default.instance.gameModel) {
            this.btnWorld.active = false;
        }
        else {
            this.btnWorld.active = true;
        }
    };
    UIRank.prototype.refreshList = function () {
        if (this.isLocal) {
            if (cc.director.getScene().name == "index") {
                this.curdata = GameData_1.default.instance.gameModel ? GameData_1.default.instance.playScores : GameData_1.default.instance.playCrazyScores;
            }
            else {
                this.curdata = GameData_1.default.instance.playScores;
            }
        }
        else {
            this.curdata = Constants_1.default.WorldScore;
        }
        this.rankContent.destroyAllChildren();
        this.loadByFrame(this.curdata.length, 10);
    };
    /**
    * 分帧加载
    * total ：总共需要加载的数量
    * part :每帧加载的数量
    */
    UIRank.prototype.loadByFrame = function (total, part) {
        var _this = this;
        var index = 0; // 当前下标
        // 加载函数
        var load = function () {
            // 加载 item
            var count = Math.min(total - index, part);
            for (var i = 0; i < count; i++) {
                _this.addItem(index);
                index++;
            }
            // 是否还有
            if (index < total) {
                // 下一帧继续加载
                _this.scheduleOnce(function () { return load(); });
            }
        };
        // 开始加载
        load();
    };
    /**
    * 添加 item
    * @param index 下标
    */
    UIRank.prototype.addItem = function (index) {
        return __awaiter(this, void 0, void 0, function () {
            var item, img, _a, _b, rank, score;
            return __generator(this, function (_c) {
                switch (_c.label) {
                    case 0:
                        item = cc.instantiate(this.item);
                        item.setParent(this.rankContent);
                        img = item.getChildByName("img").getComponent(cc.Sprite);
                        /**不要async时用这个方法加载图片 */
                        // if(i<3){
                        //     // cc.loader.loadRes(`image/${i+1}`, cc.SpriteFrame, function (err, spriteFrame) {
                        //     //     img.spriteFrame = spriteFrame;
                        //     // });
                        // }
                        img.node.active = index < 3;
                        _a = img.node.active;
                        if (!_a) return [3 /*break*/, 2];
                        _b = img;
                        return [4 /*yield*/, HelperMgr_1.default.loadRes("image/rank" + (index + 1), cc.SpriteFrame)];
                    case 1:
                        _a = (_b.spriteFrame = _c.sent());
                        _c.label = 2;
                    case 2:
                        _a;
                        rank = item.getChildByName("rank").getComponent(cc.Label);
                        rank.string = "0" + (index + 1);
                        rank.node.active = index >= 3;
                        score = item.getChildByName("score").getComponent(cc.Label);
                        score.string = this.curdata[index] > 0 ? this.curdata[index].toString() : "--";
                        return [2 /*return*/];
                }
            });
        });
    };
    UIRank.prototype.refreshMyRank = function () {
        this.btnLocal.getChildByName("choose").active = this.isLocal;
        this.btnWorld.getChildByName("choose").active = !this.isLocal;
        var tip = this.myRank.getChildByName("tip1").getComponent(cc.Label);
        var rank = this.myRank.getChildByName("rank").getComponent(cc.Label);
        var score = this.myRank.getChildByName("score").getComponent(cc.Label);
        if (this.isLocal) {
            tip.string = "本次排名";
            var myRanknum = HelperMgr_1.default.getScoreRank(GameData_1.default.instance.playScore, this.curdata);
            rank.string = myRanknum > this.curdata.length ? "--" : myRanknum.toString();
            score.string = GameData_1.default.instance.playScore > 0 ? GameData_1.default.instance.playScore.toString() : "--";
        }
        else {
            tip.string = "我的排名";
            var myRanknum = HelperMgr_1.default.getScoreRank(GameData_1.default.instance.playScores[0], this.curdata);
            rank.string = myRanknum > this.curdata.length ? "--" : myRanknum.toString();
            score.string = GameData_1.default.instance.playScores[0] > 0 ? GameData_1.default.instance.playScores[0].toString() : "--";
        }
    };
    // update (dt) {}
    UIRank.prototype.onLocal = function () {
        this.isLocal = true;
        this.refreshList();
        this.refreshMyRank();
    };
    UIRank.prototype.onWorld = function () {
        this.isLocal = false;
        this.refreshList();
        this.refreshMyRank();
    };
    UIRank.prototype.onClose = function () {
        this.node.removeFromParent();
        this.node.destroy();
    };
    __decorate([
        property(cc.Prefab)
    ], UIRank.prototype, "item", void 0);
    __decorate([
        property(cc.Node)
    ], UIRank.prototype, "rankContent", void 0);
    __decorate([
        property(cc.Node)
    ], UIRank.prototype, "myRank", void 0);
    __decorate([
        property(cc.Node)
    ], UIRank.prototype, "btnLocal", void 0);
    __decorate([
        property(cc.Node)
    ], UIRank.prototype, "btnWorld", void 0);
    UIRank = __decorate([
        ccclass
    ], UIRank);
    return UIRank;
}(cc.Component));
exports.default = UIRank;

cc._RF.pop();